I really like the game it's very short but fun and satisfying to play. I also like the Artstyle of the game, it's very cute and adorable. Overall I'll give it a 10/10 I enjoy it very much.
I hope you won't mind if I upload my gameplay on my YouTube Channel, I want to share it with my friends and to others.
Thanks for playing, and for the feedback! I really appreciate it!
About the enemies getting caught when outside of the lasso, it is a little weird. I had 'lasso accuracy' on my todo list, but with the deadline approaching, I decided that as long as I made a decision in favor of the player it wouldn't be a show stopper.
So if a 'good catch' is close to the edge outside of the lasso, it gets caught, but a 'bad catch' (e.g. hedgehog) can be near the edge inside of the lasso and it still won't get caught.
That was pretty cool; good amount of content too to keep things varied. I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)
> I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)
My original design had shorter lassos, more drifting and gravity pulling the player toward the asteroids. Just one playtest told me enough to know I was headed down the wrong path. I turned off the gravity, made the lassos longer and toned down the drifting.
← Return to game
Comments
Log in with itch.io to leave a comment.
I really like the game it's very short but fun and satisfying to play. I also like the Artstyle of the game, it's very cute and adorable. Overall I'll give it a 10/10 I enjoy it very much.
I hope you won't mind if I upload my gameplay on my YouTube Channel, I want to share it with my friends and to others.
Thank You for the Game!
Keep Up The Good Work! :3
Thanks for playing and commenting! Yes, please share it!
Good art. Cool music and good effects.
Just a detail. The fish can't escape the net when catching. I had a scenario when thwo fishes entered the net from outside. This was strange.
But overall great!
Thanks for playing, and for the feedback! I really appreciate it!
About the enemies getting caught when outside of the lasso, it is a little weird. I had 'lasso accuracy' on my todo list, but with the deadline approaching, I decided that as long as I made a decision in favor of the player it wouldn't be a show stopper.
So if a 'good catch' is close to the edge outside of the lasso, it gets caught, but a 'bad catch' (e.g. hedgehog) can be near the edge inside of the lasso and it still won't get caught.
But yeah, admittedly weird.
Wow, I loved this game!
Thanks for playing!
This was my first jam and the first game I've ever finished, so your comment means a lot!
That was pretty cool; good amount of content too to keep things varied. I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)
Thanks for playing! I really appreciate it!
> I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)
My original design had shorter lassos, more drifting and gravity pulling the player toward the asteroids. Just one playtest told me enough to know I was headed down the wrong path. I turned off the gravity, made the lassos longer and toned down the drifting.
Maybe it's worth another tuning session.
Thanks for the feedback!