Keyboard Controls

  • [Arrows] to move
  • [Space] or [a] to start a lasso
  • [p] to pause
  • [r] to restart level


Logo and most characters by Nat Morillo. No copyright infringement intended.

Hedgehog design by andretchen (so you don't blame Nat Morillo).

andretchen made this game and hopes you like it.


Sound fx

Other Sound fx


Made using free software.

Rated 5.0 out of 5 stars
(3 total ratings)
Tags2D, Arcade, Female Protagonist, Retro, Singleplayer


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I really like the game it's very short but fun and satisfying to play. I also like the Artstyle of the game, it's very cute and adorable. Overall I'll give it a 10/10 I enjoy it very much.

I hope you won't mind if I upload my gameplay on my YouTube Channel, I want to share it with my friends and to others.

Thank You for the Game!

Keep Up The Good Work! :3


Thanks for playing and commenting! Yes, please share it!


Good art. Cool music and good effects.

Just a detail. The fish can't escape the net when catching. I had a scenario when thwo fishes entered the net from outside. This was strange.

But overall great!

Thanks for playing, and for the feedback! I really appreciate it!

About the enemies getting caught when outside of the lasso, it is a little weird. I had 'lasso accuracy' on my todo list, but with the deadline approaching, I decided that as long as I made a decision in favor of the player it wouldn't be a show stopper.

So if a 'good catch' is close to the edge outside of the lasso, it gets caught, but a 'bad catch' (e.g. hedgehog) can be near the edge inside of the lasso and it still won't get caught.

But yeah, admittedly weird.


Wow, I loved this game!

Thanks for playing!

This was my first jam and the first game I've ever finished, so your comment means a lot!


That was pretty cool; good amount of content too to keep things varied. I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)

Thanks for playing! I really appreciate it!

> I struggled a bit with the drift on the controls vs. the lasso length, but I guess that was the point :)

My original design had shorter lassos, more drifting and gravity pulling the player toward the asteroids. Just one playtest told me enough to know I was headed down the wrong path. I turned off the gravity, made the lassos longer and toned down the drifting.

Maybe it's worth another tuning session. 

Thanks for the feedback!